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#1 30-01-2013 16:57

Bakunin
Chefideolog & BBBL Kommissær
From: Norsca
Registered: 22-08-2011
Posts: 812

Creating your own team for Blood Bowl

http://z3.invisionfree.com/PseudoRadio/ … topic=1532

There are two method of team creation rules ... running your team through both rule sets helps you make sure your team is making sense:

Rule Set #1 (system I created on request from Cyanide as an update to work with the CRP ruleset)

Creating your own team for Blood Bowl

General Team Rules:
1) No team can have AG 4 and ST 4+ players (unless the ST 4+ players are a Big Guy or Vampire)

2) Total Strength of the 16 highest ST players should not exceed 54

3) Take all players over 100k in price that are not Big Guy stock. Subtract 100k from each of their price and multiple this amount * the maximum number allowed. Total this amount for the team. This amount cannot exceed 60k. (Example the Chaos Dwarf team has 2 non Big Guy players over 100k. The Bull Centaurs are 130k. Subtract 100k from each and multiple by the 2 they are allowed and you get 60k so that team is okay.

4) No team should have more than 2 0-16 slots or more than 6 different positions (including the lineman slot) allowed on the team. (Example the Orc team has 6 different positions).

5) Slots not set at 0-16 are limited to 0-6 maximum allowed.

6) A team cannot have Agile player types and Blocker player types on the same roster.

7) Team Re-roll prices should not be set at less than 50k. No player's ST + AG should be more than 7.

General Rules for creating players:

1) If the player's initial calculated price is over 100k. Divide the amount of the player's price over 100k by 2 to determine the player's final calculated price. So a player worth 140k when calculated would have a final calculated price of 120k. (note if after this is done the player in to an even 10k increment then you need to apply rule 2 below before you have the true final calculated price).

2) If a player's calculated price is not a round 10k price. Round down 5k amounts over 100k and round up 5k amounts if under 100k. So a player worth 35k when calculated would have a final price of 40k while a player whose price was 135k after applying the divide by 2 rule above would have a final calculated price of 130k.

3) Any player's final calculated price may be modified by 10k more or less from the calculated price to achieve overall team balance. This is pretty important to balancing a roster in the long run.

4) If a player's price is adjusted down from the final calculated price then this amount should be multiplied by the number of players in that slot. No team should be allowed to have this total amount for all players exceed 40k total for the team. Players made more expensive than their calculated price should not be factored in. (Example if the 0-16 slot for a team calculated to 60k and the price was adjusted to 50k then this would be 16*10=160k of discount and would be disallowed.) (Remember that all discounted players needed added. So if the team has two 0-4 slot players and each player is discounted 10k then this would be 80k of team discount and the team should not be allowed to be created.)

5) No weapon players should be allowed to be created and placed on teams (other than Stab). So no Secret Weapon, Bombardier, Chainsaw, Ball & Chain players created new for rosters.

PLAYER TYPES:

1) BASIC PLAYER This player type starts as: 6/3/3/8 No Skills -- 50,000 gold

This type is allowed for 0-16 slots or 0-6, 0-4, 0-2 slots No player of this type should be priced for less than 30k Skills disallowed to this player type: Right Stuff, Stunty, Titchy, Always Hungry, Throw Team-Mate, Loner, Bone-head, Wild Animal, Really Stupid, Take Root All skills add 20k to the player's price other than the following: 30k: Regeneration 20k: Having Block and Dodge on the same player (this is on top of the 40k the player paid for Block and Dodge already) 10k: Horns, Pass, and Thick Skull 5k: Leap and Very Long Legs -5k: Decay The following stat changes are allowed to this player type: MA 4: -20k MA 5: -10k MA 7: +20k MA 8: +30k ST 2: -30k AG 2: -20k AV 7: -10k (if the player has NO other skills or stat increases) AV 7: -20k AV 9: +10k

2) AGILE PLAYER This player type starts as: 6/3/4/8 No Skills -- 70,000 gold

This type is allowed for 0-16 slots or 0-6, 0-4, 0-2 slots No player of this type should be priced for less than 60k Skills disallowed to this player type: Right Stuff, Stunty, Titchy, Always Hungry, Throw Team-Mate, Loner, Bone-head, Wild Animal, Really Stupid, Take Root All skills add 20k to the player's price other than the following: 30k: Regeneration 20k: Having Block and Dodge on the same player (this is on top of the 40k the player paid for Block and Dodge already) 10k: Horns, Safe Throw, Thick Skull, and Very Long Legs -10k: Decay The following stat changes are allowed to this player type: MA 7: +10k MA 8: +20k MA 9: +40k ST 2: -30k AV 7: -10k (if the player has NO other skills or stat increases) AV 7: -20k AV 9: +20k

3) STUNTY PLAYER This player type starts as: 6/2/3/7 Dodge, Stunty -- 30,000 gold

This type is allowed for 0-16 slots or 0-6, 0-4, 0-2 slots No player of this type should be priced for less than 20k Skills disallowed to this player type: Always Hungry, Throw Team-Mate, Loner, Bone-head, Wild Animal, Really Stupid, Take Root All skills add 20k to the player's price other than the following: 40k: Block 30k: Regeneration 10k: Right Stuff 0k: Titchy -10k: Decay The following stat changes are allowed to this player type: MA 5: -5k MA 7: +15k MA 8: +30k ST 1: -15k AV 5: -20k AV 6: -5k

4) BLOCKER PLAYER This player type starts as: 4/4/2/9 -- 80,000 gold

This type is allowed for 0-6, 0-4, 0-2 slots No player of this type should be priced for less than 80k Skills disallowed to this player type: Block, Claw, Dodge, Right Stuff, Stunty, Titchy, Always Hungry, Throw Team-Mate, Loner, Bone-head, Wild Animal, Really Stupid, Take Root All skills add 20k to the player's price other than the following: 10k: Thick Skull, Disturbing Presense -5k: Decay The following stat changes are allowed to this player type: MA 3: -20k MA 5: +10k MA 6: +30k ST 5: +40k AG 1: -20k AG 3: +20k AV 7: -30k AV 8: -20k AV 10: +30k

5) BIG GUY PLAYER This player type starts as: 5/5/2/9 (Loner), (Negatrait), (Damage Skill) -- 160,000 gold A team should only be allowed to have one Big Guy type on it

Allowed: If the team has any ST 3+ players (other than the Big Guy) then 0-1 allowed If the team's strongest other players are ST 2 then 0-2 or 0-1 allowed If the team's strongest other players are ST 1 then 0-6, 0-4, 0-2, or 0-1 allowed No player of this type should be priced for less than 110k

Skills disallowed to this player type: Block, Dodge, Right Stuff, Stunty, Titchy Loner: If the team has no other players with ST over 2 than the Big Guy should be allowed to have Loner removed (if desired) for no increase to his price. Negatraits (a Big Guy must have one of these): Bone-head and Wild Animal do not change the price Really Stupid subtracts 20k from the price Take Root subtracts 30k from the price Damage Skill (a Big Guy must have one of these 2 skills): Mighty Blow does not change the price Claw adds 10k to the price

All skills add 20k to the player's price other than the following: 10k: Thick Skull, Throw Team-Mate -10k: Always Hungry skill (Note: a Big Guy MUST have Throw Team-Mate to take Always Hungry) -10k: Decay

The following stat changes are allowed to this player type: MA 2: -90k MA 3: -50k MA 4: -20k MA 6: +30k ST 6: +50k AG 1: -20k AV 8: -10k AV 10: +20k

6) SPECIAL PLAYER (and other notes) Vampire 110k 6/4/4/8 Blood Lust, Hypnotic Gaze, Regeneration 0-6, 0-4, 0-2, or 0-1 allowed No modification or extra skills allowed to this player type

Other Notes:

1) The above will allow you to create almost all of the official Blood Bowl teams along with balancing of teams folks want to create to try something new.

2) Please note … the above rules will NOT allow you to create 4 of the official teams … namely the Dwarf, Goblin, Chaos Pact and Lizardman teams. The Goblin and Dwarf teams because they have weapons on the roster, Chaos Pact because they have too many slots (7) and the Lizardman team because it has 70k of team discount (10k discount each on the 0-6 Saurus and the 0-1 Kroxigor).

3) If you want to allow teams to add in Vampires (which would be fun) a very easy way to program in the Blood Lust skill would be to allow them to attack any member of their own team that does not have Regeneration (a very easy modification that will have the skill work perfectly and allow the Vampire player to be added into other teams).

4) Note on prices for the Big Guys. The starting price still gets divided by 2 for the amount over 100k when you do the first price calculation. Example: So a base Big Guy with MA 6 and Loner, Bone-head, and Mighty Blow would be 160k+30k=190k. Divide the 90k by 2 = 45k. 190k-45k = 145k. Round down and the final calculated price of the Big Guy would be 140k.

5) If you to try and have the most balanced teams possible. I strongly recommend not making changes to any stats (Move, Strength, Agility, Armour) other than the ones I listed for each player type

Rule Set #2 (Jervis's original design):

http://www.midgardbb.com/NewBBTeamBuildingGuide.html

Last edited by Bakunin (30-01-2013 17:00)


Should I even bother to remind you of the odds?
- Drizzt Do'Urden

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#2 30-01-2013 16:59

Bakunin
Chefideolog & BBBL Kommissær
From: Norsca
Registered: 22-08-2011
Posts: 812

Re: Creating your own team for Blood Bowl

Man kan fx se at Lizards får 10k rabat på Saurus og Norse får 10k rabat på linemen.


Should I even bother to remind you of the odds?
- Drizzt Do'Urden

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#3 31-01-2013 12:27

Lord Manhammer
Propagandaminister
From: The Bermuda Triangle
Registered: 16-08-2011
Posts: 757
Website

Re: Creating your own team for Blood Bowl

Tak for at du deler Troels, for øvrigt et godt afsnit af 3DB hvis man er interesseret i mekanismerne bag BB...


"Frankie, make him gone..."

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#4 03-02-2013 16:15

aermet69
Admin
Registered: 10-08-2011
Posts: 1,160

Re: Creating your own team for Blood Bowl

Norse får da præcis ingen rabat. +20 -20 smile


In the grim darkness of the far future there is only... N'orr!

"...the stories we’ve told, and plan to tell, of Twilight Imperium." ~CTP, FFG

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