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@Daniel: hvordan går man fra en 0-2 første halvlag til en 4-3 sejr!? Det noget Crazy blood bowl spil! ![]()
Hvordan ser det ud med de 4 playoff pladser:
1. playoff plads: Raider Nation. (sikret efter 2-1 sejr over Old Ones Old Boys, raider nation har nu 18pts)
Les Ramoneurs de la Mort: er på 17 pts og er næsten sikret en playoff plads, grundet gode internt opgør muligheder og har de hårdeste odds.
Lustria's Engle: er favorit til at vinde over BSL Ogre Team og dermed vinde en playoff plads med 18 pts.
Mutually Assured Destruction:
er sikret en plads med 18pts hvis de vinder over Graveyard Revival.
Graveyard Revival:
Hvis Graveyard Revival vinder over Mutually Assured Destruction, så vil Graveyard Revival ende på 17pts.
De vil derfor ligge lige i feltet med Les Ramoneurs de la Mort & Old Ones Old Boys på 17pts. De vil derfor komme i en 3-way tie internt opgør.
Da alle har vundet og tabt en kamp i denne 3-way tie, så vil man skulle gå vidre til tredje tiebreaker.
Her ser det ud til at Graveyard Revival og Les Ramoneurs de la Mort har de hårdeste odds. Old Ones Old Boys falder ud hvis Graveyard Revival vinder, uden for mange CAS og TDs.
Graveyard Revival & Mutually Assured Destruction Draw:
Hvis Mutually Assured Destructionl spiller draw mod Graveyard Revival, så vil MAD ende på 17pts.
De vil derfor ligge lige i feltet med Les Ramoneurs de la Mort & Old Ones Old Boys på 17pts. De vil derfor komme i en 3-way tie internt opgør.
MAD har spillet draw og tabt sine kampe mod de to andre. Les Ramoneurs de la Mort og Old Ones Old Boys vil derfor gå videre til playoff.
Hvis et draw resultat står fast, vil både Graveyard R & MAD være ude af Playoff. At spille Overtime vil derfor være i begge Coachs interesse og der er derfor ingen grund til at denne kamp kan ende i et draw resultat.
Se: overtime regler
Old Ones Old Boys:
Det ser svært ud for Old Ones Old Boys, for at sikrer sig en playoff plads, skal de håbe på at Graveyard Revival vs Mutually Assured Destruction bliver en draw eller at BSL Ogre Team hiver en hail mary sejr hjem.
Et draw mellem Graveyard R & MAD virker højst usandsynligt, da begge coachs vil være dømt ud af playoff, hvis et draw resultat står. Det vil derfor være i begge coachs interesse at spille overtid.
Opsummering:
Graveyard Revival vs Mutually Assured Destruction ser ud til at afgøre 2 playoff pladser, med Ogres vs Lustria's Engle som wildcard der kan ændrer placeringerne.
Overtime regler:
Lrb6 "winning the match" p.15:
"The team with the most touchdowns at the end of the last turn of
the second half is the winner. If the match is tied at the end of
the second half it is declared a draw unless both coaches agree
to go into ‘sudden death overtime.’ Flip the Blood Bowl coin to
see which coach chooses who kicks-off, and then play a third
series of eight turns per team. Any re-rolls still remaining at the
end of the second half (including re-rolls earned from Kick-off
events, Inducements or Special Play cards) are carried over and
may be used in overtime, but teams do not receive new
allocations of re-rolls as they normally would at the start of a new
half. The first team to score wins the match. If neither team
scores, then the match is decided by a penalty shoot-out; each
coach rolls a D6, high score wins, re-roll ties! Each unused team
re-roll adds 1 to the D6 score."
3 tilmeldinger!
Man har kun 4 cw, og kun et hold har dem. Der er 4 elf hold og alle har ag4...
Men anyways, går vel bare ud fra at vi spiller med normale overtime regler.
conceder folk snart så vi kan få spillet playoff?
jeg er klar på tirsdag
Det koster nu kun 50kr at blive medlem af NAF.. Men hvis du er medlem af Blågaardens Brætspilsklub bliver medlemskabet betalt af klubben!
Den klassiske favoriserer klart alle Elf hold, da de skal rolle 3+/2+ i forhold til AG3 hold som skal rolle 3+/3+.
Så overtime regler (forslaget) der hælder lidt til Ogre og Khemri hold synes at være fair nok, da de har svært ved at score mange TDs. Men man burde nok fjerne Big guy handicap rollet.
Men der er faktisk overtime regler i regelsættet (hvis man gider og læse det
) som kan bruges i alle kampe!:
P.11 of the CRP pdf (p.15 as numbered):
Quote:
The team with the most touchdowns at the end of the last turn of the second half is the winner. If the match is tied at the end of the second half it is declared a draw unless both coaches agree to go into !sudden death overtime." Flip the Blood Bowl coin to see which coach chooses who kicks-off, and then play a third series of eight turns per team. Any re-rolls still remaining at the end of the second half (including re-rolls earned from Kick-off events, Inducements or Special Play cards) are carried over and may be used in overtime, but teams do not receive new allocations of re-rolls as they normally would at the start of a new half. The first team to score wins the match. If neither team scores, then the match is decided by a penalty shoot-out; each coach rolls a D6, high score wins, re-roll ties! Each unused team re-roll adds 1 to the D6 score.
King of New York måske?
Det er en ændret og lidt mere fair udgave af denne klassiske Blood Bowl udvidelse regel: http://www.gamingcorner.nl/rules/boardg … igh_uk.pdf
The Proposal
At the end of normal time, playoff matches go immediately to penalties! Each coach gathers together all players that finished the game on the field, plus any remaining reserves, and attempts to recover KO'd players as normal. This is the pool of which the coach may draw his penalty takers!
Penalties in blood bowl take the shape of players taking it in turns to try and boot the ball from a fixed point on the pitch over a bar at the end of the pitch. To represent this, each coach must determine an order in which his players will take penalty kicks. The game is won on the basis of best-of-five penalties per team... if the result is still tied after five penalties then we enter Sudden Death, and each team gets a round of one penalty each until one player can be declared a winner. If a team runs out of penalty takers, their taker order starts again from the top of the list, just like in football. A flip of the coin determines which team goes first.
Penalties are taken as follows:
1. Roll a d6, and add the penalty taker's Strength. If the total result is seven or more, the shot has enough power - move on to step 2. Remember that a roll of a 1 always fails and a roll of 6 always succeeds!
2. Roll another d6, add Agility and the whole result from step 1. If the combined result is 13 or more, the shot has both enough power and is on target: a goal is scored! Remember that a roll of a 1 always fails and a roll of 6 always succeeds!
Five kickers each, in the event of a tie it goes to a sudden death kick-off.
- Players with Kick may reroll 1 of the 2 dies rolled.
- Big Guys must pass their handicap rolls before being selected as a penalty taker. Bone-Head, Really Stupid and Take Root are 2+; Wild Animal is 4+. (i.e. if they fail the roll someone else can fill their slot in the kicking line up)
- Accurate adds +1 to the 2nd roll
- KOs have a chance to recover before the shootout. Injured and sent off can't participate.
The Blue Bowl Blood Leeg – World Cup Edition: Lørdag d. 12 September,
Cost: The entry fee is DKR 50. This is a NAF sanctioned tournament and you must be member of NAF to participate.
100kr. For non-naf members
Contact: Troels Panduro at
Troels.panduro@hotmail.com
Registration deadline and payment:
September the 9th - you must also send your team roster to Troels.panduro@hotmail.com
Mobilepay: 23 95 22 02
or
Reg.nr.: 5338 Konto.nr.: 0000352865
Write Blue Bowl in comment section.
Address:
Denmark
Støberiet
Blågårds Plads 5,
2200 Copenhagen N
What do you need to bring?
Blood Bowl Pitch
Blockdice & D8.
Your team
1 printed Roster - Your roster must have your Real name, NAF NICK or NAF number, Race, skill choice and Team name.
You will be given 2 Blue Bowl D6’s to keep that you must use for each game. You don’t have to share dice. If your opponent refuse to use Blue Bowl dice, you may reroll armor rolls.
RULES:
Blue Bowl will use the latest rule set; CRP, with the following exceptions and/or amendments:
The Illegal Procedure rule will not be in use, nor is the 4 minute ‘timer’ rule. Please note that you may be given a certain amount of time to complete your game should you be running late. Coaches have 1,100,000 GP to create their starting team rosters. Team rosters must consist of at least 11 players as per the normal rules.
Inducements are not allowed, with the exception of Tier 3 teams, which may purchase Bribes, a Halfling Master Chef, and Star Players. All prices are the same as in the Inducements section of the CRP rule set. Star Players are counted toward the minimum of 11 players per team. If opposing teams have the same Star, both may play.
Star Player Points are in not use. All casualties and/or deaths are healed between rounds. Stat decreases will not pass on to the next game. Player improvements are not counted towards Team Value, so in effect Team Value is fixed at the starting 1,100,000 GP for all rosters and therefore of no impact. Chaos Pact, Slann and Underworld teams are allowed. Alternate teams such as Khorne are not.
SKILL SELECTION:
The number of skills awarded will be determined by team type.
TIER 1:
Amazon, Chaos Dwarf, Dark Elf, Dwarf, Lizardman, Norse, Orc, Skaven, Undead, Wood Elf
TIER 2:
Chaos, Chaos Pact, Elf, High Elf, Human, Khemri, Necromantic, Nurgle, Slann
TIER 3:
Halfling, Goblin, Ogre, Underworld, Vampire
Skills are awarded as follows:
TIER 1 Game 1: 3 Regular skills
TIER 1 Game 2: 1 Regular skill + 1 Double Skill
TIER 1 Game 3: 2 Regular Skills OR 1 Double Skill OR 1 Skill to a player that has already received a regular skill (but not a double skill)
TIER 1 Game 4:
TIER 2 Game 1: 4 Regular skills + 1 Double Skill
TIER 2 Game 2: 1 Regular skill + 1 Double Skill
TIER 2 Game 3: 2 Regular Skills OR 1 Double Skill OR 1 Skill to a player that has already received one
TIER 2 Game 4: -
TIER 3 Game 1: 4 Regular skills + 1 Double Skill
TIER 3 Game 2: 1 Regular skill + 1 Double Skill
TIER 3 Game 3: 2 Regular Skills OR 1 Double Skill OR 1 Skill to a player that has already received one
TIER 3 Game 4: -
Please Note that Tier 3 teams also have access to Bribes, Halfling Master Chef, and Star Players as covered above. Players may not add more than one skill except in the case of game 3’s last option. All skills MUST be noted on the team roster
Ranking:
Win : 2 points
Draw : 1 point
Loss : 0 point
Concede : -1 point
Tiebreaker: Net TD + Net Cas
Paint and miniatures:
Painted and numbered miniatures are not mandatory (though we urge you to do so).
Schedule:
09:00 - 09:30 Registration
09:30 - 12:30 Round 1
12:00 - 12:30 Lunch
12:30 - 15:30 Round 2
15:30 - 18:30 Round 3
18:00 - 19:00 Dinner
19:00 - 21:30 Round 4
21:30 – 22:00 Prizes
Rules Control:
If the judge is called upon to decide a rules question, his word is law.
There are encouraged to ask their neighbor or clarify any doubts before calling a judge.
Awards:
Champion
Best Tier 3
Legends of Blågaardens Star League (BBBL)
Karawan "The Killer", "#6" for Raider Nation
Beastman
Played games: 28
W/L/D:16/3/9
6 4 3 7
Horns, Block, Mighty Blow, Claws, Piling On
102 SPP: 36 Cas, 5 TD, 3 MVP
BH/SI/Ki: 17/11/8
Known for:
Fear and Death
Most Kills ever in BBBL
Most SPP ever in BBBL with 102!
-
"Big Boss" Hannibal for Raider Nation
Beastman
Played games: 29
W/L/D:16/4/9
5 5 5 9
Block, Dodge
85 SPP: 13 CP, 5 Cas, 14 TD, 4 MVP
BH/SI/Ki: 3/2/0
Known for:
Leader of the A-team
Most TDs for a Blocker ever in BBBL
Biggest Value ever in BBBL at 280k!
Jeg er klar onsdag. Liggrr ogsaa gerne hus til
så lad os finde en anden dag, hvor vi måske kan nå alle 3 spil
go go go
Forklar forklar Andreas!
jeg er klar
Den nye udvidelse til Spartacus er indkøbt
Klubben vender tilbage tirsdag d. 11 aug
nope, men folk er vistklar næste tirsdag igen