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Nej, det er klart meningen at turneringen er på standard mill/1.000.000. Synes det kedeligt kun altid at game på TV1100, for når man rykker TV op og ned til fx 1000 eller 1250, så rykker man også meta'en.
FX
dark elfs falder ud af top 4 på TV1000
Necro rykker op i top 4 på TV1250
Yes
facebook: https://www.facebook.com/events/1195770837111247/
regler: http://member.thenaf.net/index.php?modu … ew&id=2962
Planen er 4 rounds, men da det nok bare bliver en lille hygge tourney, så kan det godt være det kun bliver 3 rounds
Det er i hvert fald en start - det er super kedeligt at tabe begrund af at Growing Dread kortene flytter Darkness frem. (kunne måske overveje at man kan få plus'er på darkness, hvis man misser et par gange i træk)
Men kan ellers godt lide idéen om at monstre fra forskellige racer, kan finde på engang imellem at angribe hinanden, eller bare har forskellige strategier: https://boardgamegeek.com/thread/126660 … r-behavior
Ellers så synes jeg vi skal fjerne vores house rules, som hedder at man altid tager sin tur i rundkreds - det fjerner det taktiske fra heltene side og gør 1 Helt til xp hugger igennem et helt scenarie. Fx hvis jeg sidder efter Pelle og præsten også er med, så vil hugge meget xp. Synes man bør skifte med taktisk inddragelse.
Synes selvfølgelig det er fint når der skal moves, så kører man bare rundkreds (Nogen vil få en lidt større chance for scavenge, men det er aligevel indianeren der er scavenge-dude med (I)5)
Et par fine house rules i denne tråd https://boardgamegeek.com/thread/162810 … d-thematic
Kan godt lide disse to:
Breaking the Bonds: Every time the bearer of the Old Lantern Holds Back the Darkness during a fight, if there is more than one type of enemy fighting the Posse, the bearer may make a Spirit 6+ test. For every success, one enemy becomes confused. The bearer can nominate which enemies are confused. Each confused enemy will target and attack an enemy which does not share any keywords with it. The enemy is no longer confused at the end of its next activation.
Having tried this out, it’s not a game-changing rule. The basic CoA set pits stranglers and night terrors against void spiders, and the SoJ pits hellbats and Slashers against hungry dead. It is funny when a Night Terror smushes some surprised void spiders!
The Old Lantern is somehow tied up spiritually with the Darkness. The Lantern Bearer specifically "holds back the darkness" - using the lantern like a ward. If the Darkness is sentient, then it would hate the Lantern and the being that bore it.
Hatred of the Light: whenever an enemy has the option of choosing which Hero to attack, it will always target the bearer of the Old Lantern if it can successfully attack the lantern bearer this turn. Otherwise follow normal targeting rules.
Vi spiller Victory or Death igen næste tirsdag.
Goblin Tribal Leeg will be held at Giant Fanatic 2016
6 rounds
Tickets can be bought from 4th of August at fanatic.dk (and forward)
•We play according to the Competitions Rules Pack (CRP) including, Slann, Underworld and Chaos Pact.
• All games are played without post-match procedures and thus without winnings, player purchases etc. All injuries and earned star player points are waived after each game. So each game starts with the same players on the roster.
• Apothecaries work as described in the rulebook
• Illegal Procedure will not be used – unless agreed upon between the 2 coaches. We prefer a friendly reminder!
• First round is random draw. Subsequent rounds will be swiss-draw. The best placed coaches will be seated on the tables with low numbers.
Gametime is 2½ hour. The Tournament Orcanizer will make an announcement at half-time.
Rosters:
• You are given 1.100.000 gold pieces to build your team. All rosters must have team value 1.110.000. All allowed inducements must be on the roster. You may purchase players, rerolls, fan factor, coaches, and cheerleaders as normal with this money
• Wizards, Journeymen, Special Play cards, wandering apothecary/igor and Mercenaries are NOT ALLOWED. You may purchase any other inducements for your team, including Star Players
• Note: If you are including a Star Player, you must have 11 players on your team BEFORE hiring him. Having 10 players plus a Star is not allowed. If two teams play each other and have the same star player, the star player will sit out for the game. Remember: you cannot use Apothecaries on Star Players.
Skills and Tier:
The teams are divided according to how strong they are considered to be:
Tier 0:
Wood Elves
Dark Elves
Amazon
Lizardmen
Undead
Tier 1:
Dwarves
Chaos Dwarves
Tier 2:
Skaven
Norse
Orcs
Necromantic
Elves
Chaos Pact
Tier 3:
High Elves
Vampire
Slann
Humans
Khemri
Nurgle
Tier 4:
Underworld
Chaos
Tier 5:
Goblins
Halflings
Ogres
• After team is built, you are given 130.000gold pieces to buy Normal and/or Doubles skills
Skills Normally available to that player type cost 20,000 each
Skills that would require a doubles roll cost 30,000 each
You MAY NOT purchase any stat upgrades
A Star player MAY NOT purchase any skill
• Tier 1 gain +20.000 to buy skills
• Tier 2 gain +40.000 to buy skills
• Tier 3 gain +60.000to buy skills
• Tier 4 gain +110.000to buy skills
• Tier 5 gain +140.000to buy skills
• You may give each player up to 2 additional skills (ie Human Blitzer can be given Mighty Blow & Dodge in addition to already having Block)
• You may not choose the Leader Skill
Scoring:
2 Points awarded for a victory
1 Point awarded for a Draw
0 Points for a Loss
-1 Points for a Concede
Tie breaker
In the case of equal point score in the table of standings the following tie-breaker is used:
• Strength of Schedule
• TD+Cas Net score.
Paint and miniatures:
Painted and numbered miniatures are not mandatory (though we urge you to do so).
Those teams, that by the tournament staff are deemed painted (ALL miniatures are
painted and flocked to a sufficient standard and the positions are clear). will get +1 Cheerleader and +1 Assistant coach. This will take effect at the end of the tourney. During the first round the referee(s) will review all teams as they play. The miniatures do not have to be from a specific manufacturer.
The weather table is replaced by this table.
2-3 Wild Wind:
A wild wind totally engulfs the entire field, sending the ball flying in all directions, making a kick-off catch impossible, but for only the biggest and strongest players. Award a touchback to a ST5 or ST6 player on the receiving team (receiving coach choice). If there are no ST5/ST6 players on the receiving team, scatter the ball 3 squares in a random direction (even if the ball is on a standing player and the ball will bounce as normal). If rolled at start of game, it counts as Nice weather.
4-10 Nice:
Perfect Blood Bowl weather.
11-12 Mud:
Whether it’s intentional or not, the ball tends to get a little sticky when mud is everywhere, usually the result of having Squigs as Groundsmen. Anyone holding a sticky mud ball temporarily gains the ‘sure hands’ skill and has a -1 modifier while passing. This effect is lost once the player no longer holds the ball.
kl. 18
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Har også lige fået efterfølgeren til Quartermaster General ind af døren "Victory or Death: The Peloponnesian War"
https://boardgamegeek.com/boardgame/195 … eloponnesi
Simon og jeg sætter det op næste tirsdag - det er 2-4 player, så der er 2 åbne pladser.
Man behøver ikke at have spillet Quartermaster General før.
Så har Anders og jeg startet på en play-by-email kamp i vores resurrection league.
Jeg er frisk på flere kampe, hvis nogen tilbyder...
Bum
Tror ikke jeg når forbi idag, men du må meget gerne ligge bøgerne inde i skabet.... Og hvis du har plads, så må du også gerne tage agot med ned i skabet.
Der er et par helt gamle BB bøger. Skal jeg tage dem med i aften?
Det ville være super, jo mere BB gøgl, jo bedre.
Jeg gider ikke flytte alt det gamle lort til den nye lejlighed for at vente på at komme af med det. Det kan afhentes indtil starten af næste uge, ellers ryger det bare ud.
Hvis nogen af de random nørd-bøger er BB bøger, tager jeg dem gerne..
Ellers kan du vel komme af med det andet på næste nørd-loppemarked
Et desperat move fra GW's side, men det skal da prøves
Bagmanden taler vist over sig ![]()
Der er vist en forklaring på at alle disse genudgivelser kommer: https://www.youtube.com/watch?v=GOVrmfXolQg
De går tilbage (eller laver om) på deres IP strategi, i forhold til den de har kørt i de sidste 15 års tid
Efter længere samtale med Lord ManHammer, (og at der ingen kampe er spillet endnu) så kører vi med fuld danish open regler, dog med denne ene ændring:
• Chaos rykker ned i lilla tier.
hiv det med ned i klubben eller noget.. Jeg er game og bagmanden taler godt om space hulk..
Det er vel en space hulk klon
Skal vi starte lidt tidligere, så vi kan sætte op og få nogen af jer igennem "byen"?
Og eftersigende skulle bagmanden være klar på shoot 'them' up.
Spiller vi på næste tirsdag d. 14 juni?!
Den enøjet outlaw er klar
Wut???
Fantastisk! Godt gjort! Respekt!
Knuzzer,
Lord ManHammer
Jaja! Du ville kunne lide den sidste Norse coach jeg spillede imod - han havde 5 guard. Han lavde dog for mange fejl, og i slutning af 1.halvlag var der kun 1 tilbage.
Jeg kører gerne intro imorgen med start up karakter og intro mission, hvis nogen er friske?
For folk der ikke har nået at være med før (eller bare et mindre crew af folk der allerede er med)

Kørte 3/3/0 Her i weekenden
Kamp 1: Mod Norse/Simon_acp 1-1
Fik breaket ham men han score aligevel. Det meste takeout var KO's, så tog en sikker 1-1 draw.
Kamp 2: Mod Wood Elf/Illtempogigante 2-1
Turn 1: Blitzer hans leader thrower og cas'ser ham. Samler derefter bolden op på min Block-Saurus.
Sådan dealer man med wardancers, for da stripball kom senere var der skulls og bothdown.
Kamp 3: Mod Humans/Pidpad 1-1
Epic BlueBowl dice for the Draw! Skink hopper ind i cage og double power human thrower og samler derefter bolden op. 0-0 første halvlag.
Er blivet tæsket af banen og er nede på 7 spillere i 2.anden halvlag, og score hurtig der involverer epic Krox Dodge!
Min modstander kører en sikker 1-1 hjem.
Kamp 4: Mod High Elfs/InForThe Pain
Smadre mig til en sikker 2-1 sejr med 5-1 i cas. Der bliver endda foulet blodge blitzer af banen!
Kamp 5: Mod Chaos Pact/AntonLunau 1-1
Han kunne ikke stoppe mig, jeg kunne ikke stoppe ham.
Kamp 6: Mod Norse/Zerak 2-0
Min modstander er for grådig i første tur og falder på GFI og derefter går det ned af bakke.
Han bliver ved med at lave små fejl, og det kan jeg bruge til at bashe ham af banen. Jeg laver en del KO's og breaker ham til 1-0, selvom jeg laver 3 double skulls og 2xbothdown reroll 2xbothdown på min frenzy saurus i første halvlag.
Han giver mig mulighed for at blitze hans snowtroll med min krox første tur, og han bliver KO.
Jeg kører en sikker 2-0 hjem.
Er nu forsvarende Københavner Champ ![]()