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The Squig Ball Cup follow the usual Blood Bowl Rules except where contradicted below:
A. All participating teams must be in the BBBL League.
B. All SPPs, Injuries, Cash, etc will count like a normal game.
C. All games will include special Squig Ball rules.
D. The Final (or semi-finals and wildcard games) must continue to sudden death overtime if a winner is not determined after 16 turns..
E. Tiebreaker Rules are:
Most Points
Head-to-head
Touchdowns difference
Casualty difference
Interception difference
Most Touchdowns
3 point for win
1 point for draw
0 point for loss
1. If the Squig Ball is on the Ground: At the beginning of each Team’s turn, before anyone takes an action, a Squig Ball on the ground will move d6 squares in a random Direction. The Squig Ball does not need to dodge to move through tackle zones.
2. If the Squig Ball is held by a player: At the beginning of that Team’s Turn (not the opposing teams turn), before anyone takes an action, roll a d6 (this cannot be re-rolled), On a roll of 1, the Squig has squirmed free and will move as above starting from the players square. This does not cause a Turn Over.
3. If the Ball Squig’s movement carries it into a players square: The Squig throws a ST:0 Blitz with the Dauntless, Juggernaut, Grab and Tackle Skills. Neither team may lend their assists. The Squig ball will never follow up and will end its movement in the square where it threw the block (regardless of any surplus MA). The Squig can never be knocked down, injured, K/O´d nor stunned. Players knocked down in this fashion will not cause a turnover. The target players opponent always rolls the appropriate dice, decides where to push the player if applicable. If the Squig ball ever squirms free from a player and directly hits a new player, the Squig ball will not throw a block, but instead bounce from the new players square and then end it’s movement where it lands.
4. If the Squig Ball’s movement carries it into the crowd: They will throw it back as usual. It will bounce and then end it’s movement where it lands (regardless of any surplus MA).
5. The Squig Ball is Hard to handle: All GFI Rolls (while holding the ball) and agility based actions involving the ball suffer a –1 penalty. This includes GFI, Pick Up, Catch, Pass, Intercept but not Dodge rolls.
6. Inducements: Inducements are allowed as normal league rules.
Special Play cards involving the Ball act as normal: “Ball Clone” becomes “Squig Ball Clone”… “Spiked Ball” becomes “Spiked Squig Ball”… Etc.
If the Squid Ball ever becomes "cloned" or "spiked", both teams receive +1 FF after the game
7. Prizes:
If a player during a match gets killed by the Squig Ball, both teams receive +1 FF after the game.
If the Squid Ball ever becomes "cloned" or "spiked", both teams receive +1 FF after the game.
The 2nd Place in the Squig Ball Cup get +1 winnings
The 1st Place Squig Ball Cup winner gets +2 winnings and +1 MVP
Q & A
What’s the consequence of the Squig makes a ST:0 blitz with the Dauntless skill?
If the Squig for example blocks a player with ST3, it will need a Dauntless roll of +4 to succeed. If the Squig doesn’t succeed its Dauntless roll, it will roll 3 block dice up-hill.
Does the Squig have to use Juggernaut? (can the Squig use Double Down?)
The Squig may never use a double down result on the block dice, so in accordance with Juggernaut, it will treat all such results as a Push Back
What does it mean that the Squig makes a blitz with the Grab skill?
Like the normal BB rules, it simply means it cancels out the Side Step skill.
Can I target the Squig with a bomb, wizard or special play card?
The squig is not a player, this may not be the target of any special effects or events
If the Squig Rolls a Skull, Can I injure it and get 2 SPPs?
The Squig may never be injured or knocked down, You may Ignore all Skull results on the Block dice
Does the squig bounce?
The squig will bounce in all the same circumstances that a normal ball does. It does not bouncce at the end if it's own random movement however.
Do I suffer the -1 penalty to every action when I hold the Squig Ball? (eg: Dodge rolls)
Only GFI, Pick up, Pass, Catch, Intercept rolls attract the -1 penalty.
Is the -1 penalty cumulative with other penalties (eg Tackle Zones, Disturbing presence, Weather, etc...)?
Yes (I'm Squigin' in the Rain... Just Squigin' in the Rain...)
If I use a Troll (or other Big Guy) to throw a team-mate, and that player is holding the squig, does the Troll suffer the -1 to Pass?
No.
What does sudden death overtime mean?
If the game is tied at turn 16, the game (drive) will continue until one team scores. If a team ties the game in turn 16, a kick-off to the opponent will be set up as normal, and the game will continue until one team scores.
Wizards?
The Squigball allways goes first, then the wizard
...........
Hvis Squigbolden rammer en spiller der er ligger ned, så stopper den.!
Last edited by Bakunin (09-03-2012 17:47)
Should I even bother to remind you of the odds?
- Drizzt Do'Urden
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Hey BBBL
Det her er mit forslag til en sjov mid-season cup, som jeg gerne vil afholde. Jeg forestiller mig at den vil kunne løbe over 3 tirsdage i træk.
Idéen til Squig Ball er originalt taget fra folkene bag Tackle Zone Radio, også har jeg tilføjet regler hvor der syntes at være mangler (og uretfærdigheder).
I må meget gerne komme med respons på hvad i synes om Squig Ball, - om fx 1. præmien er for vild, skal Squig Ball blitze med ST:1? etc.
Ellers vil jeg høre om nogen i den nærmeste fremtid, har lyst til at playteste det i en kamp uden for liga?
Last edited by Bakunin (02-02-2012 12:24)
Should I even bother to remind you of the odds?
- Drizzt Do'Urden
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Revenge of da killah beez vil gerne nedsætte veto mod første præmien da det er rent skruebrækkeri at andre hold end os har goboer med mutation mulighed!!!.... og så lige chaos pact......... ellers lyder det fortrindeligt fjollet så den går i bare for! :-)
Never tell me the odds! - Han Solo
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Som du selv har bemærket er Goblin Renegaden på Chaos pact holdet (og ikke underworld) med 6-2-3-7, Animosity, Dodge, Right Stuff, Stunty (Always Hungry).
Så som sådan, har det noget med Revenge of da killah beez at gøre
Ellers er mit andet forslag til 1. præmien: En random i live spiller uden Mighty Blow vil modtage Always Hungry & Hail Mary Pass Skill til 20.000gp...
Last edited by Bakunin (02-02-2012 13:31)
Should I even bother to remind you of the odds?
- Drizzt Do'Urden
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Er det bare mig der ikke forstår det, eller hvorfor får goblinen Always Hungry? Det gør jo ikke noget...
In the grim darkness of the far future there is only... N'orr!
"...the stories we’ve told, and plan to tell, of Twilight Imperium." ~CTP, FFG
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nej det er totalt ligegyldigt, men det er selvfølgelig fordi den gerne vil spise squigen! men i praksis er det uden betydning at gi nogle always hungry da det kun er treemen og ogre det er relevant for og det er en ikke så fed ting.... bortset fra den hafling spiseende træ!
Never tell me the odds! - Han Solo
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Jeg synes det lyder som en skide skæg turnering. Måske man skal lade den køre over flere tirsdage, fx 4-5 tirsdage, men stadig kun 3 kampe + finale? På den måde er der måske chance for at flere kan være med.
Der behøver ikke en gang at være en rigtig præmie. +1 ekstra winnings og måske et squig trofæ kunne være sjovt. Jeg stiller helt sikkert op uden der behøver være en vild præmie
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Kunne være fedt at spille over flere uger, måske noget med at spille min.3 kampe og gerne flere også vælge de bedste resultater ud af ens spillede kampe for at se hvem der kommer i slutspil, ligesom de forslår i BB reglerne
“Stories of imagination tend to upset those without one.”
― Terry Pratchett
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er der noget Dunstigfurt Dirtbacks har glædet sig til så er det en turnering hvor bolden er ekstra svær at holde fast i, og spillere med mulighed for mutationer er ALTID velkomne hos Dunstigfurt! Go'e gamle, rare bedstefar er lige generøs uanset størrelse og styrke hvad mutationer angår! og AG 3 STUNTY spilleren er lige den vi har manglet.
Squig-trofæ...? mon ikke det vil se godt ud i "armene" på Decubitus(liggesåret) The beast
Last edited by Kalle Fisker (04-02-2012 20:30)
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*UPDATE UPDATE
Jeg har opdateret Squigball reglerne:
1. Istedet for en normal knock-out cup, vil deltagerer blive proppet i divisioner
2. Tiebreaker tilføjet
3. Inducements foregår ligesom normale liga regler - man må kun bruge play cards hvis begge coachs kan blive enige.
Dog vil man begge hold efter kampen modtage +1FF hvis Squigbolden nogensinde bliver "cloned" eller "spiked"
4. første premieren er blevet ændret til +2 guld og +1 mvp, da gobboen var for vild.
Last edited by Bakunin (17-02-2012 14:19)
Should I even bother to remind you of the odds?
- Drizzt Do'Urden
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*Update Q&A: wizards
Wizards?
The Squigball allways goes first, then the wizard
Last edited by Bakunin (27-02-2012 14:16)
Should I even bother to remind you of the odds?
- Drizzt Do'Urden
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*Update
Jeg har fjernet -1 på landing roll'et da det ikke har noget med squig bolden at gøre..
Should I even bother to remind you of the odds?
- Drizzt Do'Urden
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Kan du forklare tiebreaker reglerne for hvert punkt?
"Frankie, make him gone..."
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Kan du forklare tiebreaker reglerne for hvert punkt?
1. Den med flest points bliver ranked som nr.1 osv.
Hvis det står lige mellem to coachs i points, går man videre til resten
2. Head-to-Head betyder intern opgør mellem to lige coachs, dvs at hvis to coachs står lige med points, men den ene har vundet en kamp over den anden, går sejreherren videre, eller får højere ranking.
3. Touchdowns difference: scoret TD's minus TD's scoret mod en selv.
4. Casualty difference: lavet cas minus cas lavet mod en selv
5. Interception difference: lavet Interceptions minus Interception mod en selv.
6. Flest TDs!!!
Last edited by Bakunin (07-03-2012 17:59)
Should I even bother to remind you of the odds?
- Drizzt Do'Urden
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Jeg satser klart på at vinde min placering via interception difference!
In the grim darkness of the far future there is only... N'orr!
"...the stories we’ve told, and plan to tell, of Twilight Imperium." ~CTP, FFG
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ellers må i alle lige ringe hvis der noget ved regler i ikke kan gennemskue....
Should I even bother to remind you of the odds?
- Drizzt Do'Urden
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hehehe... Jeg går ud fra at difference kun er i turneringen?
"Frankie, make him gone..."
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hehehe... Jeg går ud fra at difference kun er i turneringen?
Hvad tror du selv smart-ass
Should I even bother to remind you of the odds?
- Drizzt Do'Urden
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Hvad sker der når Squiken rammer en spiller der er prone? blocker den, skubber den eller stopper den?
“Stories of imagination tend to upset those without one.”
― Terry Pratchett
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Hvad sker der når Squiken rammer en spiller der er prone? blocker den, skubber den eller stopper den?
Så stopper den, da man ikke kan blocke en spiller der ligger ned. Den kan dog chain push'e en spiller der ligger ned., hvis den først skubber til en anden (ligesom som normalt.)
Should I even bother to remind you of the odds?
- Drizzt Do'Urden
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update!
1. Starplayers må bruges i semi -og finalen...
2. Hvis 3 coachs eller flere ender på samme points, så udregner man Head-to-head først...
Should I even bother to remind you of the odds?
- Drizzt Do'Urden
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Giver punkt 2 nogen mening?
Hvad nu hvis alle holdene har tævet et af de andre hold? Eller hvis kun to af holdene har spillet mod hinanden (hvilket vel er en unfair fordel for vinderen af den kamp, idet de to andre hold ikke har haft mulighed for at vise deres værd mod hinanden)?
Med 3 hold med samme point bør man gå direkte videre til TD difference, casualty dif. etc. og så afgøre ties med head-to-head.
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The Elm Street Nightmares endorses the Illogical Ruleset as proposed by Squigmeister Panduro.
Illogical rules for illogical people, its logical!
(This post is in no way sponsored by Mr. President Obama.)
"Frankie, make him gone..."
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[Indsæt poststrukturalistisk bemærkning om hvorfor logik er udtryk for en vestlig diskurs]
Should I even bother to remind you of the odds?
- Drizzt Do'Urden
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Logik = fremskridt.
Hvis verden ikke vil bøje sig for den logik, så korsfarerne jo tæve det ind i kroppen på dværge, elvere, hobitter og andet demi-humant rakkerpak.
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